Ministry Re-introduce games in schools

Pupils from the South Rift region congregated at the Nakuru National Library on Saturday for gaming competition which included scrabble, chess, abacus, and Rubik’s cube that targeted children between Grade One to Standard Seven.

The founder of 3D learning programme, Mr. Samuel Kamau, said the competition helps the children meet Competence-Based Curriculum objectives. The games help the children to achieve the core competences in CBC which includes problem solving, self-efficiency, communication, digital literacy, and critical thinking.

Mr Kamau said the games help pupils adapt to technology, solve school and life problems and sharpen brain functions. He added that pupils who excel in the competition will take part in local and international tournaments. 

Muthee a girl who benefited from the games said that she solves it every day when at home and that the game has improved her brain’s memory capacity, her mental health and her confidence.

Mark Bowen, an 11-year-old, started playing when he was in Grade Four and he said that the game has helped him to improve his thinking and his performance in mathematics.

Michael Makanga, also a chess trainer, said the programmes are being introduced in schools to improve children’s creativity and enjoy learning.

Phil Arunda started playing chess in 2020 when he was in Standard Five.

“By playing this game, pupils are able to think critically when in a tough situation.” Benson Njoroge, a scrabble trainer said pupils have improved in creativity and in expressing themselves through speaking and writing.

Shem Koech, 13, from Kagaki School plays scrabble. He said the game has helped him in learning new English words and improved his vocabulary and also added that the game can be used by pupils of countries that do not understand the language and helps in creativity and thinking outside the box.

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